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<channel>
	<title>Liz Rosenthal</title>
	<link>https://lizrosenthal.info</link>
	<description>Liz Rosenthal</description>
	<pubDate>Fri, 03 Apr 2026 15:19:20 +0000</pubDate>
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		<title>Front page</title>
				
		<link>https://lizrosenthal.info/Front-page</link>

		<pubDate>Sun, 01 Feb 2026 16:05:07 +0000</pubDate>

		<dc:creator>Liz Rosenthal</dc:creator>

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		<description>



&#60;img width="987" height="989" width_o="987" height_o="989" data-src="https://freight.cargo.site/t/original/i/dd29657af484b8d2213995d52286fc41972b5977f09a801ed61cd73db13496f0/2018_04_16_Liz9169_F1_Web.jpg" data-mid="246566241" border="0" data-scale="44" src="https://freight.cargo.site/w/987/i/dd29657af484b8d2213995d52286fc41972b5977f09a801ed61cd73db13496f0/2018_04_16_Liz9169_F1_Web.jpg" /&#62;
At the Venice Biennale’s Venice International Film Festival, Liz was instrumental in launching Venice Immersive in 2017- the first and only official competition in an A-list festival for immersive arts. Under her curatorship, Venice Immersive has grown into the world’s most significant annual exhibition of immersive arts and media. 
She has also curated major exhibitions worldwide, including the first virtual reality exhibition in London in partnership with the BFI London Film Festival (2015), Red Sea Immersive in Saudi Arabia in (2021-2022), and Glow: Spotlight on VR (2024) - an exhibition celebrating women creators set to return to London in 2026.


Liz has spearheaded various leading initiatives for innovation in art and media. As Executive Producer, she co-designed and co-led CreativeXR, the UK’s flagship incubator and accelerator for immersive arts and media, a partnership between Digital Catapult and Arts Council England. Liz supported the development and financing of sixty UK XR projects, many of which went on to win major international awards. 


Her Executive Producer credits for award-winning immersive projects include The Baby Factory is Closed (2026),&#38;nbsp;Soul Paint (2024), Maya: The Birth of a Superhero (2024), Goliath: Playing with Reality (2021), (Hi)story of a Painting (2022), Child of Empire (2020). 
Through her company, Power to the Pixel, Liz created the first ever international programmes dedicated to developing, financing and showcasing interactive and then immersive storytelling. Her acclaimed programme The Pixel Lab supported the development of over one hundred projects, while the Cross-Media Forum, run in partnership with the BFI London Film Festival for nine years, pioneered the first international financing market for interactive and immersive projects.


Liz began her career in independent film and was Head of Next Wave Films in the UK, a division of the Independent Film Channel (US). The company helped support, finance and distribute micro-budget features by talented first and second time directors including Christopher Nolan’s Following and produced and financed some of the first feature films shot and edited with digital tools. 
A frequent keynote speaker at major events including Cannes Film Festival, Berlinale, BAFTA and TEDx, Liz serves on numerous international juries and advises many cultural organisations and funds on innovation strategy. She sits on the boards and advisory groups of Innovate UK Immersive Tech Network, Immersive Arts and the IDA Network, and is a member of BAFTA, IADAS and a Fellow of the RSA.





Book a 30 minute Exploratory 1:1 Session with Liz to discuss&#38;nbsp;

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	<item>
		<title>Curator</title>
				
		<link>https://lizrosenthal.info/Curator</link>

		<pubDate>Sun, 01 Feb 2026 16:05:08 +0000</pubDate>

		<dc:creator>Liz Rosenthal</dc:creator>

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		<description>I
Venice Immersive 2026The 83rd Venice International Film Festival took place from 2 Sep - 12 Sep, marking the 10 year anniversary of Venice Immersive. Curated 68 projects from spanning 26 countries.

&#60;img width="8192" height="5464" width_o="8192" height_o="5464" data-src="https://freight.cargo.site/t/original/i/8ead06cf83b7fa5fa06614ac4c28817d8a19d2bbcd0a571ff296806537e84138/_JS29204.jpg" data-mid="253597182" border="0"  src="https://freight.cargo.site/w/1000/i/8ead06cf83b7fa5fa06614ac4c28817d8a19d2bbcd0a571ff296806537e84138/_JS29204.jpg" /&#62;Venice Immersive 202582nd Venice International Film Festival (27 Aug – 6 Sep 2025). Curated 69 projects from 27 countries across immersive video, virtual and mixed reality, virtual worlds, and XR installations on the Venice Immersive Island.


Bissoula Immersive LabDynamic XR archive at Biblioteca Carpenedo Bissuola, Mestre (5 May – 13 Jul 2025). A programme of over 52 works from the Venice Immersive archive for young audiences, offering free access to immersive art dating back to 2017.
&#60;img width="1890" height="1060" width_o="1890" height_o="1060" data-src="https://freight.cargo.site/t/original/i/59026d9700b4b901bf0491bdfd7b29939cdb501fc1a41fa679edbd64a9607865/Screenshot-2026-03-27-at-09.31.05.png" data-mid="246566295" border="0"  src="https://freight.cargo.site/w/1000/i/59026d9700b4b901bf0491bdfd7b29939cdb501fc1a41fa679edbd64a9607865/Screenshot-2026-03-27-at-09.31.05.png" /&#62;
Venice Immersive 2024 81st Venice International Film Festival (28 Aug – 7 Sep 2024). Curated 62 projects from 25 countries including 360° videos, standalone XR works, installations, and VRChat worlds.

&#60;img width="1300" height="600" width_o="1300" height_o="600" data-src="https://freight.cargo.site/t/original/i/c8e11aec87b0bbef9db3e19ff14e125d2b0441f03bc9e948d898e09daced50d6/La-Biennale-Logo-Header_2024_81.jpg" data-mid="250136723" border="0"  src="https://freight.cargo.site/w/1000/i/c8e11aec87b0bbef9db3e19ff14e125d2b0441f03bc9e948d898e09daced50d6/La-Biennale-Logo-Header_2024_81.jpg" /&#62;

GLOW 2024 GLOW: Illuminating Innovation at King's College London (8 Mar – 20 Apr 2024). Curated 12 VR experiences by leading women creators, presented free at The Arcade, Bush House on London's Strand.

&#60;img width="1544" height="858" width_o="1544" height_o="858" data-src="https://freight.cargo.site/t/original/i/ba21e754624394d950fb7ea68be3ee52b47c7c0dea8d29821a9ce3a3c31b3ab9/Screenshot-2026-03-27-at-09.31.21.png" data-mid="246566294" border="0"  src="https://freight.cargo.site/w/1000/i/ba21e754624394d950fb7ea68be3ee52b47c7c0dea8d29821a9ce3a3c31b3ab9/Screenshot-2026-03-27-at-09.31.21.png" /&#62;
Venice Immersive 2023 80th Venice International Film Festival (30 Aug – 9 Sep 2023). Curated 43 projects from 25 countries and 24 worlds in the Worlds Gallery on the Venice Immersive Island.

&#60;img width="1300" height="600" width_o="1300" height_o="600" data-src="https://freight.cargo.site/t/original/i/eccb4168e7e63e507397d23b5b8bf5ab3314bffa98fe5a56c18a9e8228c7173d/La-Biennale-Logo-Header_2023_80.jpg" data-mid="250136722" border="0"  src="https://freight.cargo.site/w/1000/i/eccb4168e7e63e507397d23b5b8bf5ab3314bffa98fe5a56c18a9e8228c7173d/La-Biennale-Logo-Header_2023_80.jpg" /&#62;
Red Sea Immersive 2022 Curator of XR section at the Red Sea International Film Festival, Jeddah (2–8 Dec 2022). Curated ten VR works in competition for the Gold and Silver Yusr Awards alongside four projects from Ithra's Creative Solutions Program.

Liz curated Red Sea Immersive for the Red Sea International Film Festival in 2021 and 2022, designing the festival’s dedicated programme for virtual reality and immersive artworks. The exhibition presented more than 20 international VR experiences&#38;nbsp;at&#38;nbsp;Hayy Jameel in Jeddah, bringing together artists, filmmakers and technologists working at the intersection of cinema, gaming, installation art and interactive storytelling. 
Rosenthal’s curatorial approach focuses on expanding cinematic language beyond the screen, showcasing works that place the audience inside the narrative through spatial environments and interactive story worlds. The programme included award-winning XR projects such as Goliath: Playing with Reality, Le Bal de Paris, and The Book of Distance, demonstrating the breadth of contemporary immersive storytelling, from documentary and animation to interative performance. 

&#60;img width="2048" height="1366" width_o="2048" height_o="1366" data-src="https://freight.cargo.site/t/original/i/11ce5f56d8d7541eca8ca858263d98f23b6c745f931e795d6665bb191934bf95/redea2.jpg" data-mid="246007987" border="0"  src="https://freight.cargo.site/w/1000/i/11ce5f56d8d7541eca8ca858263d98f23b6c745f931e795d6665bb191934bf95/redea2.jpg" /&#62;
Venice Immersive 2022 Curator XR section of the 79th Venice International Film Festival (31 Aug – 10 Sep 2022). Curated 44 projects from 19 countries, returning in person to the Lazzaretto Vecchio island with a Worlds Gallery of 30 VRChat worlds.

&#60;img width="1300" height="600" width_o="1300" height_o="600" data-src="https://freight.cargo.site/t/original/i/c179503072462c022a7d011dc2f796a7c03a2fd6b417ebd21249ffb8250db666/La-Biennale-Logo-Header_2022_79.jpg" data-mid="250136721" border="0"  src="https://freight.cargo.site/w/1000/i/c179503072462c022a7d011dc2f796a7c03a2fd6b417ebd21249ffb8250db666/La-Biennale-Logo-Header_2022_79.jpg" /&#62;


Red Sea Immersive 2021 Curator Virtual reality programme at the inaugural Red Sea International Film Festival, hosted at Hayy Jameel, Jeddah (7–15 Dec 2021). Curated 21 VR experiences, with 13 works competing for the Golden Yusr Immersive Award.Venice Virtual Reality Expanded 2021 Curator VR section of the 78th Venice International Film Festival (1–19 Sep 2021). Curated 37 projects from 21 countries and 35 VRChat worlds, presented online and at satellite venues across ten countries worldwide.

&#60;img width="1300" height="600" width_o="1300" height_o="600" data-src="https://freight.cargo.site/t/original/i/00d2283a37be6d0e8ebf5079ec427a9a3ca09d8bebfba130ed0ac19bfd146005/La-Biennale-Logo-Header_2021_78.jpg" data-mid="250136720" border="0"  src="https://freight.cargo.site/w/1000/i/00d2283a37be6d0e8ebf5079ec427a9a3ca09d8bebfba130ed0ac19bfd146005/La-Biennale-Logo-Header_2021_78.jpg" /&#62;
Venice Virtual Reality Expanded 2020 Curator VR section of the 77th Venice International Film Festival (2–12 Sep 2020). Curated 44 immersive projects from 24 countries for the first fully online edition, accessible globally via VR headsets and satellite cultural institutions.
&#60;img width="1300" height="600" width_o="1300" height_o="600" data-src="https://freight.cargo.site/t/original/i/97f4c6b9fbe4676bff202b8fa6a010f263a9813b17bae5fd4877264bee35260e/2021.jpg" data-mid="249969881" border="0"  src="https://freight.cargo.site/w/1000/i/97f4c6b9fbe4676bff202b8fa6a010f263a9813b17bae5fd4877264bee35260e/2021.jpg" /&#62;
Venice Virtual Reality 2019 Curator VR competition of the 76th&#38;nbsp;Venice International Film Festival&#38;nbsp;(29 Aug – 7 Sep 2019). Curated the third in-person edition on the Lazzaretto Vecchio island, the world's first VR competition at an A-list film festival.
&#60;img width="1300" height="600" width_o="1300" height_o="600" data-src="https://freight.cargo.site/t/original/i/5c277dda5d4c3a926e7c08be6ec038388953b1a43f83147b2114c0fa6b5a6742/La-Biennale-Logo-Header_2019_76.jpg" data-mid="250136718" border="0"  src="https://freight.cargo.site/w/1000/i/5c277dda5d4c3a926e7c08be6ec038388953b1a43f83147b2114c0fa6b5a6742/La-Biennale-Logo-Header_2019_76.jpg" /&#62;

Venice Virtual Reality 2018 Curator VR section of the 75th Venice International Film Festival. Curated 40 projects on the Lazzaretto Vecchio island, with an extended online viewing window via the VRrOOm platform.
&#60;img width="1600" height="790" width_o="1600" height_o="790" data-src="https://freight.cargo.site/t/original/i/56c524222d3c441371369fe7f576949ef5f9ef59f01a29824dd0de2e90945927/La-Biennale-Logo-Header_2018_75.jpg" data-mid="250136717" border="0"  src="https://freight.cargo.site/w/1000/i/56c524222d3c441371369fe7f576949ef5f9ef59f01a29824dd0de2e90945927/La-Biennale-Logo-Header_2018_75.jpg" /&#62;
Venice Virtual Reality 2017 Launched the first-ever competition for Virtual Reality works at an A-list international film festival, at the 74th Venice International Film Festival on the island of Lazzaretto Vecchio.
&#60;img width="1300" height="450" width_o="1300" height_o="450" data-src="https://freight.cargo.site/t/original/i/a384b7f9a98118a98415a380e6c8e1a0dfcf91b79fd04e82508d38bf8fcb9ca0/La-Biennale-Logo-Header_2017_74.jpg" data-mid="250137030" border="0"  src="https://freight.cargo.site/w/1000/i/a384b7f9a98118a98415a380e6c8e1a0dfcf91b79fd04e82508d38bf8fcb9ca0/La-Biennale-Logo-Header_2017_74.jpg" /&#62;
Venice Virtual Reality 2016 Developed the inaugural VR Theatre at the Venice International Film Festival, generating significant interest among Venice Production Bridge participants and establishing the foundation for the competition launched the following year.

Pixel Stories BFI London Film Festival 2015Curator &#38;amp; Producer Free VR exhibition at BFI IMAX, London (10–18 Oct 2015), produced with Power to the Pixel in partnership with the 59th BFI London Film Festival. Curated 16 projects spanning fiction, documentary, animation, and art from leading VR creators worldwide.</description>
		
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		<title>ExecutiveProducer</title>
				
		<link>https://lizrosenthal.info/ExecutiveProducer</link>

		<pubDate>Sun, 01 Feb 2026 16:05:08 +0000</pubDate>

		<dc:creator>Liz Rosenthal</dc:creator>

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		<description>IThe Baby Factory is Closed (2026)Director:
Deepa Mann-Kler

Credit: Executive Producer
Production Company: Aura Studios

&#60;img width="1894" height="769" width_o="1894" height_o="769" data-src="https://freight.cargo.site/t/original/i/d56ff76b74c70f2baf84ca8d5b837fc6ba80049776e829e7de7b5c91227e3018/The-Baby-Factory-is-Closed_3.png" data-mid="250165982" border="0"  src="https://freight.cargo.site/w/1000/i/d56ff76b74c70f2baf84ca8d5b837fc6ba80049776e829e7de7b5c91227e3018/The-Baby-Factory-is-Closed_3.png" /&#62;
The Baby Factory is Closed is a 20 minute single-player immersive VR experience that places users inside the body of Zoraan, a British-born Sikh woman navigating menopause amidst climate collapse and the ruins of colonial medicine.

You breathe with her. You scream with her. You dance your way out of sedation.

Blending real-time visuals, bio-haptic feedback and diasporic sound, this work reframes menopause not as decline but as volatile power; closing ‘The Baby Factory’ to ignite a cultural revolution.

Using gesture, voice and biometric feedback, audiences become co-conspirators in a volatile act of embodied rebellion. This is not a metaphor. This is an insurgency.

Soul Paint (2024)Directors: Sarah Ticho, Niki SmitCredit: Executive Producer

&#60;img width="3026" height="1604" width_o="3026" height_o="1604" data-src="https://freight.cargo.site/t/original/i/718ed6633f6f843d0ecbe6a088abcdf5bbf7de76b02c18546d0eab3ef935121a/Soul_Paint.png" data-mid="246566307" border="0"  src="https://freight.cargo.site/w/1000/i/718ed6633f6f843d0ecbe6a088abcdf5bbf7de76b02c18546d0eab3ef935121a/Soul_Paint.png" /&#62;

Soul Paint is a multi-award winning virtual reality experience by Sarah Ticho &#38;amp; Niki Smit, backed by behavioural scientists and researchers. Narrated by Rosario Dawson, this experience asks you the question: ‘Where are you feeling?’ 

By combining 3D drawing, playful embodied interaction and personal introspection, you create an expressive virtual reality artwork about your own emotions and embodied sensations. You are invited to reveal your own unique inner reality and then observe the creations of others. 

This experience encourages new forms of embodied insight, allowing us to reflect on the diversity of human experience on an individual and global level.
Maya: The Birth of a Superhero (2023)Directors:&#38;nbsp;Poulomi Basu &#38;amp; CJ ClarkeCredit: Executive Producer &#38;nbsp;&#38;nbsp;
Production Companies: JAPC, Floréal Films


&#60;img width="3824" height="2142" width_o="3824" height_o="2142" data-src="https://freight.cargo.site/t/original/i/7264c64a8a1d8a51fef7aad382318207eb8080e45c69ca970fa53e1aa9d9a640/Maya_BirthofASuperhero.png" data-mid="246566304" border="0"  src="https://freight.cargo.site/w/1000/i/7264c64a8a1d8a51fef7aad382318207eb8080e45c69ca970fa53e1aa9d9a640/Maya_BirthofASuperhero.png" /&#62;
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An immersive VR story following Maya, an ordinary British Asian girl, as she transforms into a uniquely female superhero whose powers derive from menstruation.
With the arrival of her period, Maya’s world is transformed as she is confronted by her family's restrictive traditions, and a world of hidden of stigma and taboo.





Goliath: Playing with Reality (2022)Directors:&#38;nbsp;Barry Gene Murphy, May AbdallaCredit: Executive Producer
Production Company: Anagram, 
Floréal Films



&#60;img width="616" height="353" width_o="616" height_o="353" data-src="https://freight.cargo.site/t/original/i/f30f2f8c2de0afd8732ffe7c07e04559c30507ee2ea3d240b91e77b05bb26a43/goliath.jpg" data-mid="246566308" border="0" data-scale="100" src="https://freight.cargo.site/w/616/i/f30f2f8c2de0afd8732ffe7c07e04559c30507ee2ea3d240b91e77b05bb26a43/goliath.jpg" /&#62;
“The Universe is revolving around me in a bad way.”

Through mind-bending animation, award-winning GOLIATH: PLAYING WITH REALITY explores the limits of reality in this true story of so-called ‘schizophrenia’ and the power of gaming communities.&#38;nbsp;Echo (narrated by Tilda Swinton) guides you through the many realities of Goliath, a man who spent years isolated in psychiatric institutions but finds connection in multiplayer games. Combining heart-felt dialogue, mesmerising visuals and symbolic interactions, weave through multiple worlds to uncover Goliath's poignant story.

WINNER of the Grand Jury Prize for Best VR Immersive Work at the 78th Venice International Film FestivalNOMINATED for a News &#38;amp; Documentary Emmy Award in the Outstanding Interactive Media Innovation category.
(Hi)story of a Painting (2022)Directors:&#38;nbsp;Gaëlle Mourre &#38;amp; Quentin DarrasCredit: Executive Producer
&#60;img width="1400" height="788" width_o="1400" height_o="788" data-src="https://freight.cargo.site/t/original/i/20634abdb888feb9858230ea32a5ef4a9f6188dc0954e6ae4b81635c9ef2aa9c/HOAP.png" data-mid="246566309" border="0"  src="https://freight.cargo.site/w/1000/i/20634abdb888feb9858230ea32a5ef4a9f6188dc0954e6ae4b81635c9ef2aa9c/HOAP.png" /&#62;
An animated 6DoF VR series aimed at engaging young audiences with art by creating intimate, gripping and relatable experiences focused on the human stories behind some of the world’s greatest art and artists. Each episode uncovers themes from the artist’s context that resonate with contemporary life. 
This episode, The Light in the Shadow, explores the extraordinary story of one of today’s most celebrated Baroque artists: Artemisia Gentileschi. We follow her extraordinary journey as she navigates a time and world where women have virtually no rights and are essentially men’s property, and becomes one of Europe’s most celebrated and in-demand painters of her time. 
She painted herself into posterity within her own lifetime—this story is about how she rose up against the odds and impressed the whole of Europe with her talent, and how continues to capture our imaginations today.


Child of Empire (2021)Director:&#38;nbsp;Sparsh Ahuja, Erfan Saadati, Stephen Stephenson, Omi Zola GuptaCredit: Executive Producer
Production Company: Project Dastaan

&#60;img width="3840" height="2160" width_o="3840" height_o="2160" data-src="https://freight.cargo.site/t/original/i/c427b8994aa4214636f1d4e8fad33b5a2d2f8993774978f7ed70ff995022c1e0/Child-of-Empire.jpeg" data-mid="246566306" border="0"  src="https://freight.cargo.site/w/1000/i/c427b8994aa4214636f1d4e8fad33b5a2d2f8993774978f7ed70ff995022c1e0/Child-of-Empire.jpeg" /&#62;
Child of Empire is an animated virtual reality (VR) docu-drama experience which immerses viewers in one of the largest forced migrations in human history: the 1947 Partition of India and Pakistan.

The film takes audiences through a deeply personal perspective of this epic historical event. Two men from the Partition generation — Ishar Das Arora (voiced by Adil Hussain), an Indian Hindu who migrated from Pakistan to India, and Iqbal-ud-din Ahmed (voiced by Salman Shahid), a Pakistani Muslim who made the opposite journey — share childhood memories of their experiences while playing a board game. As the two men unpack their memories, audiences embody the experience of a 7-year-old child at key points in the migration. Child of Empire offers a powerful counter-narrative that lends a fresh perspective on the effects of forced migration on everyday individuals.


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		<title>AdvisorStrategist</title>
				
		<link>https://lizrosenthal.info/AdvisorStrategist</link>

		<pubDate>Sun, 01 Feb 2026 16:05:09 +0000</pubDate>

		<dc:creator>Liz Rosenthal</dc:creator>

		<guid isPermaLink="true">https://lizrosenthal.info/AdvisorStrategist</guid>

		<description>I
CreativeXRLiz Rosenthal was the Executive Producer of CreativeXR, a UK programme supporting the development of innovative storytelling using virtual, augmented and mixed-reality technologies. Delivered by Digital Catapult in partnership with&#38;nbsp;Arts Council England&#38;nbsp;and&#38;nbsp;RYOT Studios, CreativeXR provides funding, mentorship and industry support for artists, filmmakers and producers working in immersive media.

In this role, Rosenthal helped shape the programme’s creative direction and mentors selected teams as they develop immersive projects from concept through prototype and market presentation. Many CreativeXR-supported works have gone on to premiere at major international festivals including the Venice International Film Festival, Tribeca Festivaland SXSW, contributing to the growth of the UK’s immersive storytelling sector.
&#60;img width="2242" height="1488" width_o="2242" height_o="1488" data-src="https://freight.cargo.site/t/original/i/c2129ea1c7d61139133f02e940494d733c06c672bbc6f065a3486df165b3853b/Screenshot-2026-03-27-at-09.23.41.png" data-mid="246566407" border="0"  src="https://freight.cargo.site/w/1000/i/c2129ea1c7d61139133f02e940494d733c06c672bbc6f065a3486df165b3853b/Screenshot-2026-03-27-at-09.23.41.png" /&#62;
The Pixel Lab&#60;img width="3322" height="2448" width_o="3322" height_o="2448" data-src="https://freight.cargo.site/t/original/i/33d1d5053fa930d75f477592c0f28ce8c747a2cf4d322101ac09f7d8dcf0f570/PixelLab.jpg" data-mid="246566408" border="0"  src="https://freight.cargo.site/w/1000/i/33d1d5053fa930d75f477592c0f28ce8c747a2cf4d322101ac09f7d8dcf0f570/PixelLab.jpg" /&#62;

The programme combined intensive workshops, mentorship and industry guidance to help teams develop projects that move beyond a single medium, supporting them to refine their creative vision while exploring new models of production, financing and distribution. Since its launch, The Pixel Lab has supported the development of more than 100 projects, helping creators experiment with interactive and immersive narrative forms and connect with international partners, investors and festivals.

&#60;img width="3600" height="2396" width_o="3600" height_o="2396" data-src="https://freight.cargo.site/t/original/i/731edd12d04bc39fafdf76edf95aed8e8d431961e76a4113044e357a0a71d595/Pixel-Market.jpg" data-mid="246566394" border="0"  src="https://freight.cargo.site/w/1000/i/731edd12d04bc39fafdf76edf95aed8e8d431961e76a4113044e357a0a71d595/Pixel-Market.jpg" /&#62;
Power to the Pixel The Cross Media Forum&#60;img width="3600" height="2396" width_o="3600" height_o="2396" data-src="https://freight.cargo.site/t/original/i/8173e81fa0a7c1165ffc0711b5b94e984f0cc6395c20c0295a2def2cc47a1fb0/TheCrossMediaForum.jpg" data-mid="246566393" border="0"  src="https://freight.cargo.site/w/1000/i/8173e81fa0a7c1165ffc0711b5b94e984f0cc6395c20c0295a2def2cc47a1fb0/TheCrossMediaForum.jpg" /&#62;

Held in association with the BFI London Film Festival, the forum brought together filmmakers, producers, technologists and digital innovators to explore new forms of storytelling across film, television, games and emerging media.

Running for more than a decade, the Cross-Media Forum became an influential platform for discussing the future of narrative in the digital age, showcasing pioneering projects and connecting creators with new models of financing, production and distribution. The event helped shape the early development of cross-platform and interactive storytelling by fostering collaboration between the creative industries and the rapidly evolving digital sector.

&#60;img width="3600" height="2396" width_o="3600" height_o="2396" data-src="https://freight.cargo.site/t/original/i/bde07b8b7f290ef1c6d02cc80fc4f5cf200a7a578ce505fdd653528e95edd835/TheCrossMediaForum2.jpg" data-mid="246566392" border="0"  src="https://freight.cargo.site/w/1000/i/bde07b8b7f290ef1c6d02cc80fc4f5cf200a7a578ce505fdd653528e95edd835/TheCrossMediaForum2.jpg" /&#62;
High 5 for KidsThe programme brought together children’s content creators, producers and digital innovators to develop projects that could exist across multiple platforms, including television, online media, games and interactive environments. Through workshops, mentorship and industry collaboration, High 5 for Kids&#38;nbsp;supported the development of innovative cross-platform storytelling formats designed to engage young audiences in the rapidly evolving digital media landscape.

The initiative formed part of Power to the Pixel’s wider efforts to help creators experiment with transmedia storytelling, new production models and emerging digital platforms.

&#60;img width="450" height="250" width_o="450" height_o="250" data-src="https://freight.cargo.site/t/original/i/a9514f196d586defc01d0bf7ab5802eb30f6a3e83e90d3c53b16f8c3d0e9cea3/High-Five-Cross-Media-Content-For-Kids-2010-2011-Logo.jpg" data-mid="250166185" border="0"  src="https://freight.cargo.site/w/450/i/a9514f196d586defc01d0bf7ab5802eb30f6a3e83e90d3c53b16f8c3d0e9cea3/High-Five-Cross-Media-Content-For-Kids-2010-2011-Logo.jpg" /&#62;</description>
		
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		<title>PublicSpeaker</title>
				
		<link>https://lizrosenthal.info/PublicSpeaker-1</link>

		<pubDate>Fri, 03 Apr 2026 14:35:14 +0000</pubDate>

		<dc:creator>Liz Rosenthal</dc:creator>

		<guid isPermaLink="true">https://lizrosenthal.info/PublicSpeaker-1</guid>

		<description>I
&#60;img width="1600" height="1200" width_o="1600" height_o="1200" data-src="https://freight.cargo.site/t/original/i/57e2d73c976eec88959120cdfea7804a768850f3b76e696b633b418607601043/b563e1e3-f52d-4ee0-bcf9-f2df9716c98c.jpeg" data-mid="246824623" border="0"  src="https://freight.cargo.site/w/1000/i/57e2d73c976eec88959120cdfea7804a768850f3b76e696b633b418607601043/b563e1e3-f52d-4ee0-bcf9-f2df9716c98c.jpeg" /&#62;CIRCLE Expanded OrbitAthens, 2026
Claims Conference Film &#38;amp; New Media ForumBerlin, 2026AGOG-ASU XR Impact Creators LabLos Angeles, 2026




MIT WORLDING&#38;nbsp;Cambridge Massachusetts, 2026
CIRCLE Masterclass&#38;nbsp;in Next Trends in Immersive Arts
2026
MIAT XR Storytelling and Generative AI Masterclass
Milan, 2026
NewImages Festival
Paris, 2026
Heartbeat Arts and Wellbeing Summit 
Lincoln Centre, NYC&#38;nbsp;2026
Ignite MasterclassMadArts, South Florida 2026
Remix Summit
London 2026
Innovation for Growth Summit 
London, 2025
Torino Film Festival Italy, 2025&#38;nbsp;IDFAAmsterdam, 2025 Geneva International Film FestivalSwitzerland, 2025
Venice International Film Festival
Italy, 2025
Cannes Film Festival&#38;nbsp;AI Panel for the Future of Filmmaking
France, 2025
SXSW&#38;nbsp;From Creator To Closer: Your Path To Greenlight

Austin Texas, 2025
&#60;img width="2158" height="1436" width_o="2158" height_o="1436" data-src="https://freight.cargo.site/t/original/i/f39fc2bad46f38e464e752a8fc091a365c0f72cc4d1ed1ed91b162ec50556e4b/Screenshot-2026-03-27-at-16.06.56.png" data-mid="246824433" border="0"  src="https://freight.cargo.site/w/1000/i/f39fc2bad46f38e464e752a8fc091a365c0f72cc4d1ed1ed91b162ec50556e4b/Screenshot-2026-03-27-at-16.06.56.png" /&#62;Torino Film Festival</description>
		
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		<title>Boards &#38; Jury</title>
				
		<link>https://lizrosenthal.info/Boards-Jury</link>

		<pubDate>Sun, 01 Feb 2026 16:05:10 +0000</pubDate>

		<dc:creator>Liz Rosenthal</dc:creator>

		<guid isPermaLink="true">https://lizrosenthal.info/Boards-Jury</guid>

		<description>
IAdvisory
MadWomen Ventures

Immersive UK Working Group 
Immersive Arts
IDA 
The Space
Juries
Geneva International Film Festival 2026
The Lumen Prize 2026

Producer’s Guild of America 2026

Art*VR Prague 2025

Ars Electronica 2025

Producer’s Guild of America 2025

Filmgate Interactive 2024</description>
		
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		<title>PressandPublications</title>
				
		<link>https://lizrosenthal.info/PressandPublications</link>

		<pubDate>Fri, 03 Apr 2026 15:19:20 +0000</pubDate>

		<dc:creator>Liz Rosenthal</dc:creator>

		<guid isPermaLink="true">https://lizrosenthal.info/PressandPublications</guid>

		<description>
IPressVariety, Venice Immersive 2026
The Guardian, Venice Immersive 2026
Variety, Venice Immersive 2026
Voices of VR, Venice Immersive 2026
The Guardian, Venice Immersive 2026
Golden Globes, Venice Immersive 2026Italpress, Venice Immersive 2026
XRMust, Venice Immersive 2026
Variety, Venice Immersive 2025New York Times, 
Venice Immersive 2025 
The Guardian, Venice Immersive 2025
Screen Daily, Venice Immersive 2025
Surface Magazine, Venice Immersive 2025Variety, Taiwan XR&#38;nbsp;2025Voices of VR, Venice Immersive 2025
Wired, Venice Immersive 2025XRMust, Venice Immersive 2025
NECSUS, Venice Immersive, 2024The Guardian, Venice Immersive 2024
XRMust, Venice Immersive 2023
Variety, Rencontre(s) 2022
Arab News, Red Sea Immersive 2021
Taipei Times, Venice Production Bridge 2020
PublicationsCIIC Future Proofing Producers Venice Immersive 2026
Colombia Immersive Things 2025
Venice Think Tank Report 2024Venice Think Tank Report 2023Think Tank reports PttP 
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